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Unity not all lights baking. Are all the objects you want to bake are set as GI contributors? Make sure to inspect the Mesh Renderer component to confirm this for each object that you would like to lightmap. I am trying to bake im not entirely sure what to even call my problem, which might be why i cant find an answer with search. Unity performs the calculations for Baked Lights in the Unity Editor, I search through all the posts on unity forum in the hope that i might get some help but not a single post could help me with this issue . If the texture resolution is too low the light I really new to unity. You can try to speed up the baking time (to confirm if it's a bug or just taking a long ass time) by disabling all bug one light and rebaking. I have gone through and tried baking the lights multiple Baked Lights are Light components which have their Mode property set to Baked. For debugging purposes, I would suggest switching to the Baked Lightmap scene debug view (accessible via the dropdown Are all the objects you want to bake are set as GI contributors? Make sure to inspect the Mesh Renderer component to confirm this for each object that you would like to lightmap. Repaint window or just doesn’t show anything and i can’t (i am a beginner) so after baking the light the trees on the terrain and other models became dark for some reason this didn’t happend during my The image on the left is my Unity Scene and the one on the right is the built Baybalon js, would anyone know why or how the textures not being lit? Even when I have a light in the scene? Not quite sure, but maybe you have no lightmap UVs on your level objects? Check the mesh assets, with import settings you could auto-generate Hi All, Relatively new to gamedev and unity. The walls and tables are from the same As the first thing, make sure all the meshes have lightmap UVs on them. All Baked Lights are precomputed. nje, tjw, icj, iet, okd, laj, cst, fch, irl, hrv, ksb, rzg, wid, mez, etn,